Richard's Online Journal
Fallout 3
After Ending Report: Except for one of the most staggeringly poorly thought out endings in the history of all things — I’d explain more, but I need to go finish that short story about a fish who was frightened of drowning — it’s good. The main plot is depressingly predictable, especially if you’ve wandered through these wastelands before, and many of the areas badly needed a smack with the design stick, but there’s so much cool stuff to experience, I doubt you’ll care. What’s missing is sadly what I expected — the breakdown of the different towns demonstrating I was doing more than standard RPG quest-bitch duties, and that any of my decisions mattered outside of their individual tasks. Right. Back to the past…
War. War never changes. Unless you count it changing from an isometric tactical RPG to a big AAA FPS hybrid from a different development team with a totally different design style. Then it does. Quite a lot, actually…