Thirty years ago, London was stolen. Now it rests on the shore of the Unterzee, that old dark ocean under the world. But Londoners can get used to anything…
It’s also one of the most wonderful universes in gaming, so of course I jumped at the chance to do a little guest writing for it. Fallen London is one of the very few browser games that gets by on the quality of its writing and worldbuilding rather than awful business models and cynical design. The setting: a fantastical Victorian underworld full of bats, rats, rubbery men, talking apes, pirates and just the slightest hint of Lovecraftian horror, with your character swiftly rising from the lowest of criminals in New Newgate prison to a Person Of Some Importance with London society wrapped around their fingers. Dine with the Masters of the Bazaar, create your own criminal underworld, duel with assassins, and make a name for yourself in both the grubby streets and the halls of power. And after that?
There’s a whole Unterzee out there, from Hell to the mysteries of the Elder Continent and beyond, into the realms of Parabola, where the snakes behind mirrors hold their courts of dreams and impossible ambition. So, that’s something to look forward to.
After a nice cup of tea, of course. Standards must be Maintained.
You are invited to a marvelous party! Be served by trained Pentecost Apes whose aspirations of humanity will amuse and repel. Just keep a tight grip on your soul, because by night, this mansion turns a little… maniac.
They say London fell when the ravens left the tower. One day, they will return. July of the Calendar Council will make sure of it. And you will be there too, when the shadow of the Masters falls upon the Sixth City.
A new craze is sweeping Veilgarden; the poetry of fungus. An ensorcelment of armillaria and amanita, the sweet entanglements of espinosae. But who or what is behind this new school, and its mysterious progenitor?