HomeGames Writing & DesignWho Heck Richard?TwitterE-Mail Me

Sunless Skies

Stake your claim. Murder a sun. Face judgement.

The rails fall away. The Wilderness is wide before us. “Where to?” asks the Navigator.

Sunless Skies tells the story of one possible future of the Fallen London Universe. Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire – ambitious and authoritarian – begins to expand across the skies. The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.

Despite the deaths of stars, the Wilderness is not quiet or empty. It is harried by strange winds, coiled with mists, and traversed by improbable beasts.

Who are you, in the dark?

My Major Sunless Skies Stories


A dream of riches. Fools sell their futures for the chance to mine precious Hours from the Mother of Mountains. Smarter minds sell them over-priced pickaxes. Can you stake your claim and beat the odds?

The Floating Parliament

The Empress dredged Parliament up from the Stolen River to help establish law in the High Wilderness. Now it floats free, and needs a new Minister to help restore its position in Albion society.

The House of Rods and Chains

Vast, desolate, broken. Once this messenger flew majestically through the heavens. Now it floats in silence, a monument to a Judgement’s wrath, with Rubbery squatters and the Halved’s last seneschal.

The Royal Horological Society

The clocks of Albion must run on time. As the newest member of the Horological Society, make sure that the Empire enjoys consistent time - no matter the costs. And when Hours are a currency…

The New Street Line

Deep within the Workworlds, the poor, sick and desperately in debt are enslaved by an industrial complex that controls time itself. Their only hope is the Fierce Philanthropist of Albion - and now, you.


Deep in the mists by an ancient monastery, young Valkyrie Sigrid Spitesdottir fights an ongoing battle against the Murgatroyd family to protect the fate of Eleutheria’s most mysterious brew.


Jewel of the Reach! A shining beacon of the High Wilderness! A bit of a shame about the constant attacks by giant killer bees. But if you can build the place up, perhaps you can help make it live up to its promises.

The Incautious Driver

A sick child, taking no risks. A promising future in a rich family. A terrible crash. A new presence crawling behind their eyes. The Incautious Driver seeks adventure, and perhaps themselves.

The Well of Wonders

A presence stirs. A chorus takes the stage. An ancient story is about to be retold, and the cursed prisoners forced to perform it pray to an unwary captain that this telling will be the last.


More Games Writing & Design

The Long Journey Home
Sunless Sea