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	<title>Comments for Richard Cobbett</title>
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		<title>Comment on Future Gaming Blues by Richard</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-326</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 11 Mar 2010 19:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-326</guid>
		<description>And after that, direct brain connections!

Which I&#039;ll be happy to let other people beta test.</description>
		<content:encoded><![CDATA[<p>And after that, direct brain connections!</p>
<p>Which I’ll be happy to let other people beta test.</p>
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		<title>Comment on Future Gaming Blues by Mally</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-325</link>
		<dc:creator>Mally</dc:creator>
		<pubDate>Thu, 11 Mar 2010 18:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-325</guid>
		<description>The only time things change, and I mean _really_ change, is when there&#039;s a major hardware shift. Not a change of controller, kempston to quickshot 2 anyone? Well, the autofire button _was_ sweet but… The size and cost of the early consoles, commodores and spectrums was a transformation along with cheap colour tvs. The creation of the playstation 1 and the 3D graphics cards were another game changer taking games from mostly 2D to mostly 3D. Now, people are playing around as you say, fiddling here and there, but I totally agree with you, it&#039;s just not that interesting despite the hype. 

Real 3D &quot;holographic&quot; screens _will_ be another game changer. Proper immersive non-vomit-inducing headmounted displays and haptic exoskeletons will completely blow us away. Anything else, irrespective of novelty value, will simply be more of the same pseudo 3D shown on fixed 2D screens, probably just a bit more knackering.</description>
		<content:encoded><![CDATA[<p>The only time things change, and I mean _really_ change, is when there’s a major hardware shift. Not a change of controller, kempston to quickshot 2 anyone? Well, the autofire button _was_ sweet but… The size and cost of the early consoles, commodores and spectrums was a transformation along with cheap colour tvs. The creation of the playstation 1 and the 3D graphics cards were another game changer taking games from mostly 2D to mostly 3D. Now, people are playing around as you say, fiddling here and there, but I totally agree with you, it’s just not that interesting despite the hype. </p>
<p>Real 3D “holographic” screens _will_ be another game changer. Proper immersive non-vomit-inducing headmounted displays and haptic exoskeletons will completely blow us away. Anything else, irrespective of novelty value, will simply be more of the same pseudo 3D shown on fixed 2D screens, probably just a bit more knackering.</p>
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		<title>Comment on Future Gaming Blues by Richard</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-324</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 11 Mar 2010 18:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-324</guid>
		<description>Ah, and speak of the devil - it arrives. After dinner!</description>
		<content:encoded><![CDATA[<p>Ah, and speak of the devil — it arrives. After dinner!</p>
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		<title>Comment on Future Gaming Blues by Richard</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-323</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 11 Mar 2010 17:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-323</guid>
		<description>Haven&#039;t talked &lt;em&gt;(presses X)&lt;/em&gt; about it yet because I &lt;em&gt;(presses square)&lt;/em&gt; haven&#039;t got a copy. Lovefilm sent &lt;em&gt;(presses X)&lt;/em&gt; me my rental yesterday, so hopefully I&#039;ll &lt;em&gt;(presses circle)&lt;/em&gt; have some stuff to say about it pretty soon.</description>
		<content:encoded><![CDATA[<p>Haven’t talked <em>(presses X)</em> about it yet because I <em>(presses square)</em> haven’t got a copy. Lovefilm sent <em>(presses X)</em> me my rental yesterday, so hopefully I’ll <em>(presses circle)</em> have some stuff to say about it pretty soon.</p>
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		<title>Comment on Future Gaming Blues by Vlcice</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-322</link>
		<dc:creator>Vlcice</dc:creator>
		<pubDate>Thu, 11 Mar 2010 16:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-322</guid>
		<description>Only tangentially related, but I&#039;m surprised I haven&#039;t seen you talk about Heavy Rain yet given the types of things you usually have to say about game narratives. I&#039;d be interested in seeing your take.</description>
		<content:encoded><![CDATA[<p>Only tangentially related, but I’m surprised I haven’t seen you talk about Heavy Rain yet given the types of things you usually have to say about game narratives. I’d be interested in seeing your take.</p>
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		<title>Comment on Future Gaming Blues by Cunzy1 1</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-321</link>
		<dc:creator>Cunzy1 1</dc:creator>
		<pubDate>Thu, 11 Mar 2010 16:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-321</guid>
		<description>Woah there! Windows 7 was actually my idea and I didn&#039;t even know about windows 1-5.</description>
		<content:encoded><![CDATA[<p>Woah there! Windows 7 was actually my idea and I didn’t even know about windows 1–5.</p>
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		<title>Comment on Future Gaming Blues by Richard</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-320</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 11 Mar 2010 16:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-320</guid>
		<description>Not only that, I&#039;m told Windows 7 was My Idea.

Still haven&#039;t had any royalties through from it yet.</description>
		<content:encoded><![CDATA[<p>Not only that, I’m told Windows 7 was My Idea.</p>
<p>Still haven’t had any royalties through from it yet.</p>
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		<title>Comment on Future Gaming Blues by Cunzy1 1</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-319</link>
		<dc:creator>Cunzy1 1</dc:creator>
		<pubDate>Thu, 11 Mar 2010 16:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-319</guid>
		<description>Are you a PC Richard?</description>
		<content:encoded><![CDATA[<p>Are you a PC Richard?</p>
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		<title>Comment on Future Gaming Blues by Richard</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-318</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 11 Mar 2010 14:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-318</guid>
		<description>I&#039;m harsh on the iPhone only because I&#039;ve always had a lousy experience playing games on it - even the ones people agree are pretty good. The most fun I&#039;ve had with it was Crush The Castle, a one-tap affair based on a Flash game. Which was okay, but short. For everything else, the size of the screen, the sensitivity of the controls, the finger thing, it all just gets in the way of my fun.

Certainly not saying other people can&#039;t have a good time with them. It&#039;s just not the device for me, in much the same way that I didn&#039;t get on with the N64 or PSP control systems. Or indeed, systems.</description>
		<content:encoded><![CDATA[<p>I’m harsh on the iPhone only because I’ve always had a lousy experience playing games on it — even the ones people agree are pretty good. The most fun I’ve had with it was Crush The Castle, a one-tap affair based on a Flash game. Which was okay, but short. For everything else, the size of the screen, the sensitivity of the controls, the finger thing, it all just gets in the way of my fun.</p>
<p>Certainly not saying other people can’t have a good time with them. It’s just not the device for me, in much the same way that I didn’t get on with the N64 or PSP control systems. Or indeed, systems.</p>
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		<title>Comment on Future Gaming Blues by tenpn</title>
		<link>http://www.richardcobbett.com/2010/03/future-gaming-blues/#comment-317</link>
		<dc:creator>tenpn</dc:creator>
		<pubDate>Thu, 11 Mar 2010 14:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.richardcobbett.com/?p=1090#comment-317</guid>
		<description>I love your &quot;uncanny valley of interaction&quot; idea, and in general I agree, but I think you&#039;re too harsh on the iPhone.  

Specifically, street fighter has always had gesture recognition, it&#039;s just that the half-circle you&#039;re now tracing is done with a finger, not a dpad.  I was sceptical at first too, but it works really well.</description>
		<content:encoded><![CDATA[<p>I love your “uncanny valley of interaction” idea, and in general I agree, but I think you’re too harsh on the iPhone.  </p>
<p>Specifically, street fighter has always had gesture recognition, it’s just that the half-circle you’re now tracing is done with a finger, not a dpad.  I was sceptical at first too, but it works really well.</p>
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