“I WILL TAKE EVERYTHING YOU HAVE TO GIVE. I WILL TAKE MORE.”
Merry Sacksmas! My latest Sunless Sea story just went live – a special, free quest to celebrate the season (though it’ll still be available afterwards). Mr Sacks has come to town, and he needs your help. Every year he shows up to take the people of London’s sacrifices. You will help him deliver the unwanted ones far from the reach of the Bazaar, and prove that when the ammonia snow falls, it is indeed better to give than to receive. And there’s a bit more to it than that, but I won’t spoil it. Suffice it to say that in the Neath, many a good deed goes unrewarded… but that only makes the moments of compassion all the more important.
I’m pretty pleased with how this one turned out. Hope everyone likes it. Not to be unseemly, but I’m still so happy to have been part of this game and to have had the chance to leave a few marks on it. It’s such a wonderful world to spend time in, and I’m thrilled that it’s currently getting its due in Best Of lists. Not to mention a nomination for the Writers Guild of Great Britain’s gaming category, alongside Everybody’s Gone To The Rapture, which I haven’t played (though only for want of a PS4), and Sam Barlow’s awesome Her Story. Would not mind losing to either, though obviously hope Sunless gets the nod. I do really like that all three are indie titles though, where actual writing took priority over flashy marketing. Not always the case!
(Also, secretly, I can’t say that I mind that when people comment in reviews “Well, YOU make a better game!”, I can tell them “Sunless Sea, baby!”, drop the mic, and walk off while We Are The Champions plays at high volume. Okay, so it’s scraps of a bigger team effort, but… sssh! Don’t spoil a good retort…)
Next year of course we’ll be seeing the expansion pack, Zubmariner, which explores the even darker world beneath the waves. Really looking forward to sinking my teeth into that one, if they’ll have me. Quite a lot of game writing and design on the slate for next year actually, which is cool. More on that in 2016 though.