Hello, I'm Richard! I write games and words that people seem to like, including 'scritch' and 'lens'. I snark because I love. Interested in working with me on your cool projects? My inbox is always open...

Richard Cobbett
Freelance Writer / Narrative Designer
The Geekiest Things I Own

Funko Pops are so boring. If you’re going to gather ludicrous geek-tat, go large. That’s what I say, if admittedly mostly because I have the space and nobody to stop me from purchasing, say, a fluffy Sam from Sam and Max, a Borg teddy-bear (Teddy Borg?) from the Star Trek Experience in Las Vegas, maps of fictional worlds, and plushie versions of the patron spirits of criticism, Statler and Waldorf, to sit on my mantlepiece like modern day lares and penates.

But what are the most ridiculous that I own? Glad you asked.

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Begin The Long Journey Home

Meet The Long Journey Home, which I’m writing for Daedalic Studio West. It’s an RPG! It’s a roguelike! It’s a procedurally generated universe that you won’t find boring after seeing a few systems of it! And I’m super, super excited about it. Creative lead Andreas Suika has put together nothing short of a team of wizards to make this thing happen, and I’m thrilled to tag along behind them, throwing words at a screen. Quite a lot of them!

Seriously though, this game is doing a lot of stuff that I’ve wanted to see these things do for literally decades, including treating the crew as a vital part of the mission (complete with personalities, skills, arguments etc) instead of just stats, combining ‘proper’ RPG questing with an unpredictable universe, and offering basically all the freedom that you’d actually get if you were trapped at the wrong side of the universe on a slowly collapsing ship.

It’s Farscape. It’s Voyager. It’s Star Control II. It’s a lot of more obscure franchises and European SF worlds wrapped up into one, designed to play differently every time you play. Can’t wait to show you more of it, but check out the website for at least a few more details.

Sunless Sea: The Pirate Poet

Just a quickie to say that the Pirate-Poet and second half of the Merciless Modiste’s story is now available to all Sunless Sea players, and not just those super-generous DLC backers. I’m really pleased with this, as the Pirate-Poet is some of my favourite writing that I did for Sunless Sea. The Poet herself was my attempt to give the player a ‘worthy rival’ at zee, whose relationship is built up through combat rather than the usual gifts and romancing… though romancing is absolutely on the table, later on. Likewise, the Merciless Modiste was a chance for a little more humour in the game a la the Delightful Adventuress, albeit several shades darker in tone. Don’t let her anywhere near your Comatose Ferret…

The two stories and characters intertwine, telling what I think is a fun story of honour and dressmaking, with a lot of variation involved depending on the current state of the player’s relationship with the Poet. Mechanically, there’s a lot going on here that most players will never see, but I hope the more surface level stuff is as enjoyable to play as it was to write. I’m particularly fond of the three-part conversation between the Modiste and the Poet on their respective views of Art, the Modiste’s seemingly genuine inability to understand why just because you’re sending someone to their doom doesn’t mean you can’t be friends, and a rare chance for the Captain’s poor crew to make a stand on behalf of something that they believe in.

Thanks to the original Kickstarter backers who gave us the okay to release this one for free. Hope everyone felt they got their money’s worth out of the content while it was still exclusive.

Onwards, now, to Sunless Skies... (I hope!)