Hello, I'm Richard

And in case you were wondering, I'm a UK based freelance writer, journalist and professional producer of many wonderful words, including "perichor" and "lozenge". Why not drop me an e-mail, follow me on Twitter, and if you like what you're reading, hire me to write words and help you make cool things?

I write. I never claimed to be photogenic.

Enjoying the games and video nonsense? Enough to maybe buy me a pint of Coke at your local bar each month? Become my Patreon! Get snazzy purple comments and help keep my cats in food.

Latest Posts

> The End Of Every Story
> Selling On A Sunless Sea
> Coming Soon From Atari
> Blemmigan Artistry
> Return To The Elder Scrolls Online
March 28, 2015

The End Of Every Story

Well, a chapter, anyway. But that didn't make for as snappy a title.

We'll always have Paris. No, wait. I mean the site archives.

We’ll always have Paris. No, wait. I mean the site archives.

So, my latest Critical Paths is now up, a look at depression in games that I call Black Dogs And Broken Toys. The subject matter is honestly coincidental… but it’s also the last of them. Yep, sadly, after about four years of writing Crap Shoot and around six months of Critical Paths, PC Gamer has axed my weekly columns.

Obviously, disappointed about this, but not bitter. For a freelance column, especially one that’s been “take money, write whatever”, that’s a hell of a run. It’s not a split with the mag or anything either, just a boring question of resources and their allocations in an increasingly squeezed marketplace. I’m still going to be writing in it and all that, just not as a regular Saturday columnist. C’est la vie. I’m just glad that people have enjoyed them over the years, especially Crap Shoot, and happy to have written for such a great audience. As I’ve said before, if it wasn’t for how people responded early on, I’d never have dared break out video editing for the first time, or written half the nonsense that series contained with the faith that people would probably enjoy it.

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March 27, 2015

Selling On A Sunless Sea

Thankfully it proved easier to make money on Steam than the London/Venderbight shipping route.

Next stop, under the Unterzee!

Next stop, under the Unterzee!

This one’s going to be pretty quick, but it interested me. Failbetter just finished posting a series of blogs about the funding of Sunless Sea, going into a level of depth (pun not intended) that’s pretty rare – graphs, sales info, Kickstarter backing details, even how much money was earned from Fallen London players. So how’s it gone?

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March 26, 2015

Coming Soon From Atari

Making you confused about your childhood memories, one license at a time.

Yes, this really is a pic from an Asteroids game. Somehow.

Yes, this really is a pic from an Asteroids game. Somehow.

As you’ve probably seen, Atari has recently rebooted Asteroids as the entirely sensible, not head-scratching-at-all Asteroids: Outpost – an open world sandbox survival game. Which makes total sense! But this is only the start. Or at least, it would be, if we hadn’t already seen Haunted House: Please, Someone Remember This Game and its sequel Haunted House: No, Really, It’s A Beloved Classic, Honest. No doubt a third desperate attempt is on the way.

But! Until then, here’s the rest of the company’s retro plans for this year, as delivered by a magic raven.

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March 23, 2015

Blemmigan Artistry

Cropped image! Click the link below for the full thing.

Cropped image! Click the link below for the full thing.

Just saw this really fun bit of fan-art of the Blemmigan Affair story I wrote for Fallen London. It’s a tale with several endings, to cater for those seeking profit, friends of the arts, or those who want to get in with a certain profliverbial space bat. Personally though, I like this finale. It even comes with a free hat!

Check out the full pic on the artist’s Tumblr.

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March 20, 2015

Return To The Elder Scrolls Online

Quick! To Tamriel! Because... I just realised I had a copy and 50GB of hard drive space going spare...

Meanwhile, in a far more interesting fight than the ones in TEScO...

Meanwhile, in a far more interesting fight than the ones in The Elder Scrolls Online…

The Elder Scrolls Online is arguably the greatest fantasy game ever. Not a single second of playing it isn’t spent fantasising about how much better it could have been. It launched back in 2014, several years after any hope of relevance, claiming to be the next-generation of the MMO genre in much the same way that a hippo might claim to be a butterfly. No matter how convincing it thinks it’s said, a single glance proves it total bullshit.

But hey, that was then! Has a year softened the initial disappointment? Or, has the promised pile of incoming subscription-fee paid updates added enough flesh to its sad bones to make it an actual Elder Scrolls game?

Shocking spoiler: Hahahahaha, no. But hey, it’s TEScO. Every little helps!

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The End Of Every Story

So, my latest Critical Paths is now up, a look at depression in games that I call Black Dogs And Broken Toys. The subject matter is honestly coincidental… but it’s also the last of them. Yep, sadly, after about four years of writing Crap Shoot and around six months of Critical Paths, PC Gamer has […]